Menmaat-Anubis, 5th Level Elf Wizard 10800 XP
 
Str 8 [-1] Dex 16 [+3] Con 12 [+1] Int 17 [+3] Wis 12 [+1] Cha 10 [+0]
Speed 6 Init +3 Saves: Fort +2 Ref +5 Will +5
BAB +2 AC 15 (tch 14, ff 12) HP 21
 
Weapon Attack Range Damage Critical Notes
Longsword +1 melee - 1d8-1 19-20/x2  
 
Skill Notes
Concentration +9 Overcome distraction while spell-casting.
Knowledge (arcana) +10 Facts on magic traditions, arcane symbols, constructs, dragons, magical beasts.
Knowledge (history) +10 Facts on royalty, wars, colonies, migrations, founding of cities.
Knowledge (the planes) +9 Facts on outsiders, elementals, magic related to the planes.
Listen +4 Hear noise or someone moving quietly.
Search +5 Search for hidden items or secret doors.
Spellcraft +13 Identify spells as they are cast or in place.
Spot +4 Detect creatures who are hiding. +3 in bright light with familiar.
 
Feats Notes
Craft Wand Can create wands for spells up to 4th level.
Eschew Materials Does not require material components costing 1 gp or less.
Martial Weapon Proficiency Longsword, rapier, longbow and shortbow (elvish special ability).
Scribe Scroll Can create a scroll of any spell that you know.
Spell Focus (necromancy) +1 DC to saves against spells from the chosen school
 
Abilities Notes
Low-Light Vision See twice as far in dim light.
+2 racial bonus to saves against enchantment spells or effects.
Immunity to magic sleep effects
+2 racial bonus on Listen, Search, and Spot checks.*
Automatic Search check within 5 feet of a secret or concealed door.
* Bonuses already included
 
Equipment Gp Wt
Longsword 15 4
Light Horse 75 -
Saddle, bit and bridle, saddlebags 20 -
Vulture-hawk Familiar [+3 Spot]; HD 3 (hp 10); Fly 12; AC 20 (+2 size, +3 Dex, +5 natural), touch 17, flat-footed 16; talons +6 melee (1d42); Fort +3, Ref +6, Will +3; Listen +4, Spot +16 100 -
Two extra 2nd and two extra 1st level spells in spell book 900 -
Bracers of armor +1 1000 1
Handy haversack 2000 5
Amulet of natural armor +1 2000 0.1
Hat of disguise 1000 0.1
Scroll of burning hands (x2) (L3) 3d4 fire damage for 15 ft 75 -
Scroll of cause fear (x2) One creature of 5 HD or less flees for 1d4 rounds 25 -
Scroll of chill touch (L3) 3 touches deals 1d6 damage and possibly 1 Str damage. 37.5 -
Scroll of mage armor (x2) +4 armor bonus for 1 hour 25 -
Scroll of reduce person (x2) Humanoid creature halves in size for 1 minute 25 -
Scroll of shield (x2) +4 to AC, blocks magic missiles. 25 -
Scroll of command undead Undead creature obeys your commands. 75 -
Scroll of false life (x4) Gain 1d10+3 temporary hp. 300 -
Scroll of knock Opens locked or magically sealed door. 75 -
Scroll of flaming sphere Creates rolling ball of fire, 2d6 damage, lasts 3 rounds 75 -
Scroll of levitate Subject moves up and down at your direction 150 -
Scroll of rope trick As many as eight creatures hide in extradimensional space. 150 -
Scroll of dispel magic Cancels magical spells and effects. 375 -
Scroll of halt undead Immobilizes undead for 1 round/level. 375 -
Scroll of lightning bolt (x4) Electricity deals 5d6 damage. 750 -
Potion of cure light wounds (x2) Cures 1d8+1 damage. 100 -
Wand of magic missile (x25) (L5) 3 missiles, 1d4+1 damage 937.5 0.1
10685 10.2

Spell Book

Level 0 [4+1], Save DC 13

Level 1 [4+1], Save DC 14

Level 2 [3+1], Save DC 15

Level 3 [2+1], Save DC 16

* Necromantic spells, +1 DC to saves