Abyssal Greater Basilisk

  Large Outsider (Augmented Magical Beast, Extraplanar)
Hit Dice: 18d10+90 (189 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Armor Class: 17 (–1 Dex, –1 size, +9 natural) touch 8, flat-footed 17
Base Attack/Grapple: +18/+29
Attack: Bite +25 melee (2d8+10)
Full Attack: Bite +25 melee (2d8+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Petrifying gaze, smite good
Special Qualities: Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23
Saves: Fort +18, Ref +12, Will +8
Abilities: Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15
Skills: Hide +0*, Listen +10, Spot +10
Feats: Alertness, Blind-Fight, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite)
Environment: A chaotic evil-aligned plane
Organization: Solitary or colony (3–6)
Challenge Rating: 12
Treasure: Standard
Alignment: Always chaotic evil
Advancement:
Level Adjustment:

Combat

The save DC for the abyssal greater basilisk’s petrifying gaze (DC 21) is adjusted for its greater Hit Dice and higher Charisma score.

An abyssal greater basilisk’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Smite Good (Su): Once per day an abyssal greater basilisk can make a normal melee attack to deal an extra 18 points of damage against a good foe.