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| Large Monstrous Humanoid | |
| Hit Dice: | 4d8+8 (26 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +4/+12 |
| Attack: | Longsword +7 melee (2d6+6/19–20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
| Full Attack: | Longsword +7 melee (2d6+6/19–20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/x3) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Darkvision 60 ft. |
| Saves: | Fort +3, Ref +6, Will +5 |
| Abilities: | Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
| Skills: | Listen +3, Move Silently +4, Spot +3, Survival +2 |
| Feats: | Dodge, Weapon Focus (hoof ) |
| Environment: | Temperate forests |
| Organization: | Solitary, company (5–8), troop (8–18 plus 1 leader of 2nd–5th level), or tribe (20–150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th–9th level) |
| Challenge Rating: | 3 |
| Treasure: | Standard |
| Alignment: | Usually neutral good |
| Advancement: | By character class |
| Level Adjustment: | +2 |
A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.
Centaurs speak Sylvan and Elven.
A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.
A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.
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