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| Medium Vermin | |
| Hit Dice: | 3d8 (13 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares), fly 80 ft. (good) |
| Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +2/+2 |
| Attack: | Sting +2 melee (1d4 plus poison) |
| Full Attack: | Sting +2 melee (1d4 plus poison) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Poison |
| Special Qualities: | Darkvision 60 ft., vermin traits |
| Saves: | Fort +3, Ref +3, Will +2 |
| Abilities: | Str 11, Dex 14, Con 11, Int —, Wis 12, Cha 9 |
| Skills: | Spot +5, Survival +1* |
| Feats: | — |
| Environment: | Temperate plains |
| Organization: | Solitary, buzz (2–5), or hive (11–20) |
| Challenge Rating: | 1 |
| Treasure: | No coins; 1/4 goods (honey only); no items |
| Advancement: | 4–6 HD (Medium); 7–9 HD (Large) |
| Level Adjustment: | — |
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.