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| Large Vermin | |
| Hit Dice: | 5d8+10 (32 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares), fly 60 ft. (good) |
| Armor Class: | 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
| Base Attack/Grapple: | +3/+11 |
| Attack: | Sting +6 melee (1d3+6 plus poison) |
| Full Attack: | Sting +6 melee (1d3+6 plus poison) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Poison |
| Special Qualities: | Darkvision 60 ft., vermin traits |
| Saves: | Fort +6, Ref +2, Will +2 |
| Abilities: | Str 18, Dex 12, Con 14, Int —, Wis 13, Cha 11 |
| Skills: | Spot +9, Survival +1* |
| Feats: | — |
| Environment: | Temperate forests |
| Organization: | Solitary, swarm (2–5), or nest (11–20) |
| Challenge Rating: | 3 |
| Advancement: | 6–8 HD (Large); 9–15 HD (Huge) |
| Level Adjustment: | — |
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.