5th-Level Cleric Spells

Atonement FX: Removes burden of misdeeds from subject.

Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.

Command, Greater: As command, but affects one subject/level.

Commune X: Deity answers one yes-or-no question/level.

Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.

Dispel Chaos: +4 bonus against attacks.

Dispel Evil: +4 bonus against attacks.

Dispel Good: +4 bonus against attacks.

Dispel Law: +4 bonus against attacks.

Disrupting Weapon: Melee weapon destroys undead.

Flame Strike: Smite foes with divine fire (1d6/level damage).

Hallow M: Designates location as holy.

Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to many creatures.

Insect Plague: Locust swarms attack creatures.

Mark of Justice: Designates action that will trigger curse on subject.

Plane Shift F: As many as eight subjects travel to another plane.

Raise Dead M: Restores life to subject who died as long as one day/level ago.

Righteous Might: Your size increases, and you gain combat bonuses.

Scrying F: Spies on subject from a distance.

Slay Living: Touch attack kills subject.

Spell Resistance: Subject gains SR 12 + level.

Summon Monster V: Calls extraplanar creature to fight for you.

Symbol of Pain M: Triggered rune wracks nearby creatures with pain.

Symbol of Sleep M: Triggered rune puts nearby creatures into catatonic slumber.

True Seeing M: Lets you see all things as they really are.

Unhallow M: Designates location as unholy.

Wall of Stone: Creates a stone wall that can be shaped.