9th-Level Sorcerer/Wizard Spells

Abjur

Freedom: Releases creature from imprisonment.

Imprisonment: Entombs subject beneath the earth.

Mage’s Disjunction: Dispels magic, disenchants magic items.

Prismatic Sphere: As prismatic wall, but surrounds on all sides.

Conj

Gate X: Connects two planes for travel or summoning.

Refuge M: Alters item to transport its possessor to you.

Summon Monster IX: Calls extraplanar creature to fight for you.

Teleportation Circle M: Circle teleports any creature inside to designated spot.

Div

Foresight: “Sixth sense” warns of impending danger.

Ench

Dominate Monster: As dominate person, but any creature.

Hold Monster, Mass: As hold monster, but all within 30 ft.

Power Word Kill: Kills one creature with 100 hp or less.

Evoc

Crushing Hand: Large hand provides cover, pushes, or crushes your foes.

Meteor Swarm: Four exploding spheres each deal 6d6 fire damage.

Illus

Shades: As shadow conjuration, but up to 8th level and 80% real.

Weird: As phantasmal killer, but affects all within 30 ft.

Necro

Astral Projection M: Projects you and companions onto Astral Plane.

Energy Drain: Subject gains 2d4 negative levels.

Soul Bind F: Traps newly dead soul to prevent resurrection.

Wail of the Banshee: Kills one creature/level.

Trans

Etherealness: Travel to Ethereal Plane with companions.

Shapechange F: Transforms you into any creature, and change forms once per round.

Time Stop: You act freely for 1d4+1 rounds.

Univ

Wish X: As limited wish, but with fewer limits.