Magic Domain

Granted Powers: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.

Magic Domain Spells

1 Magic Aura: Alters object’s magic aura.

2 Identify: Determines properties of magic item.

3 Dispel Magic: Cancels magical spells and effects.

4 Imbue with Spell Ability: Transfer spells to subject.

5 Spell Resistance: Subject gains SR 12 + level.

6 Antimagic Field: Negates magic within 10 ft.

7 Spell Turning: Reflect 1d4+6 spell levels back at caster.

8 Protection from Spells MF: Confers +8 resistance bonus.

9 Mage’s Disjunction: Dispels magic, disenchants magic items.